The M.O.B STEAM Program. Kids learning to build like operators.
Science, technology, engineering, arts and money. Every student uses all five to build and run a real company, serve a real local business and graduate with proof, not just participation.
M = Math, taught as financial literacy
Two weeks per subject. A new season every 12 weeks.
Experiments, data and testing ideas with real people.
Spreadsheets, code, sensors, cameras and AI as one tool among many.
Designing, prototyping and building things that work.
Brand, design, film, music and telling the real story.
Budgeting, pricing, profit, saving, credit, taxes and investing.
All five combined into one project, presented live.
Other programs do one of these well. We put all six in one place.
Teams test it in Science, build its tools in Technology, prototype it in Engineering, brand it in Arts and run the money in Math.
Season projects serve local shops, family businesses and nonprofits, and the partner confirms what they got.
With MOB TV, teams film Leverage Room style episodes with local founders: camera, sound, story and editing.
Schools compete all season on one leaderboard, ending in a live Championship filmed like a broadcast.
Families come in and get the Playbook, and a family business or side hustle can be a team's partner.
Top graduates return as junior facilitators and paid interns for the next cohort.
Four brand-new seasons a year. Never the same game twice.
A product or service business, built with the Leverage Playbook.
Finale: audit a real local business and pitch itMoney: pricing, profit, breakeven, business creditA food or wellness brand: soil science, smart gardens, grow towers.
Finale: a student pop-up marketMoney: cost vs. price, supply and demand, saving goalsAn indie game studio or esports team.
Finale: a League tournament and pitch at a gaming eventMoney: contracts, sponsors, taxes, a first paycheck budgetA media company or record label.
Finale: a premiere night of their episodesMoney: royalties, splits, ownership, credit, investingEvery block has a game and a build, like Breakeven Market, Bug Hunt, Cardboard Arcade and Split Sheet. Every game runs in person and virtually, and at least one per block needs no devices.
One curriculum, three sizes.
Assemblies and keynotes. One STEAM block, one game and a Money Minute. Up to 300 students.
Workshop days and camps. One game from every block and a mini Championship. 15 to 60 students.
After-school programs and partners. A full season, then a new one. 10 to 30 students.
In person or virtual. Tables of 4 to 5 or breakout rooms of 4 to 5, a live scoreboard either way.
Every season ends live, filmed by MOB TV.
In front of families, partners and funders. Judged on all five parts of STEAM, plus the pitch.
Measured the same way, every cohort.
STEAM and money quiz in Week 1 and Week 12.
What each partner business got, confirmed by them.
Experiments, prototypes, episodes, budgets, pitches.
"I can build a business." "I belong in tech." Before and after.
Legacy Night attendance and Playbook downloads.
Graduates who return, land internships or launch.
Fits after-school enrichment, career and technical education, youth workforce readiness, entrepreneurship, digital literacy and corporate community giving.
Free to every student. Paid for by partners.
Families never pay. Sponsors cover the seasons, and every package comes with real visibility.
One student for a season. Name on the Championship wall.
A team of five. Your business becomes the team's project, plus a filmed feature.
A full site season. "Presented by" on everything and a MOB TV episode.
Naming rights, stage time and the broadcast film.
Let's build the next generation of operators together.
Built by Delaino Bruton, founder of M.O.B Agency. My biggest thing is giving young people the same tools we use to run real businesses, and letting them leave with proof they can do it.